crash monetization platform
collector online
127.0.0.1
[ offer ]
we collect your crashes.
we monetize your failures.

when your process dies, it leaves a core file. most teams delete it. we archive it, rank it, and sell it back to you while the server is still warm.

[ status ]
cores collected today0
storage pressure0%
engineer despaircalm

last fatal signal: SIGSEGV at 0x00007f8a

[ live collector log ]
[ product spec ]
featurebehavior
collectionautomatic on SIGQUIT, SIGILL, SIGSEGV, SIGABRT
retentionuntil storage is full, then oldest first
analysisnone. we only count bytes.
alertingan email is queued. it is not sent.
exportraw ELF only. no symbol resolution.
supportticket created. ticket closed.
[ network activity / live ]
184 operators watching storage full in 07:42
[ largest recent failures ]
ranking updates when someone else's process dies.
[ process graveyard / no refunds ]
cores do not die. they become quarterly reports. forks: 1 / reaped: 0
[ generated deliverable ]
rendering executive summary
[ pricing ]

all plans bill per crash. there is no free tier. a segfault is not a lead magnet.

cr4sh.basic

$0/crash
  • we keep the file for 24 hours
  • one download, then deleted
  • no support
  • you still pay for egress

c4sh.pro

$4/crash
  • 90 day retention
  • unlimited downloads
  • one alert per quarter
  • a dashboard that lies

cr4sh.enterprise

talk/crash
  • infinite retention
  • dedicated storage array
  • on-site funeral service
  • we name a server after you
[ sample crash report ]
core file: core.qt-webengine.1847.6d3f8a00
size: 1.2 GB
signal: SIGSEGV (11)
registervaluenotes
rax0x0000000000000000NULL, as expected
rip0x00007f8a44c21a14inside libcef.so
rsp0x00007ffe3b8a29c0stack frame 0
rbp0x0000000000000001someone lied
efl0x00010246ZF=1, result was zero
[ memory map excerpt ]
[ about ]

CR4SH C4SH was founded in a pager storm. the first product was a cron job that compressed /var/crash and emailed the tar file back to the team that generated it. nobody asked for this. it became a service.

today we operate eleven data centers, four of which are real. our collectors run on every continent except the one with the fewest segfaults. we do not disclose which one that is.

0
cores archived
0
bugs fixed by us
0%
dashboard accuracy